AI Insights · Timothy · September 2021
Top 5 io Games on iOS in Oceania: Q3 2021 Performance
Discover the performance of the top 5 io games on iOS in Oceania during Q3 2021, including insights on downloads, revenue, and active users.
During Q3 2021, the top 5 io games on iOS in Oceania showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at their trends.
Agar.io from Miniclip.com saw its weekly downloads fluctuate, peaking at 1.7K in late June and experiencing a slight decline to 1.3K by the end of September. Weekly revenue displayed a steady increase, reaching approximately $1.9K in early September before settling at around $937 by the end of the quarter. Active users maintained a steady range, starting at 3.6K and ending at around 3K.
Little Big Snake by LittleBigSnake, Inc had a modest number of weekly downloads, peaking at 171 in mid-July and decreasing to 76 by the end of September. Revenue was relatively low throughout the quarter, with a notable spike to $1.3K in the final week of September. Active users showed a gradual increase, starting at 370 and peaking at 505 in late July, before stabilizing around 400.
Snake Rivals - io Snakes Games from Supersolid Ltd experienced varied weekly downloads, with a peak of 429 in early August and a significant jump to 329 in the final week of September. Weekly revenue saw fluctuations, reaching $436 in early August and ending the quarter at $229. Active users remained relatively stable, starting at 3.7K and ending at around 3.8K.
Snake.io - Fun Online Snake by Kooapps had the highest number of weekly downloads among the top 5, peaking at 9.1K in late June and maintaining a strong presence throughout the quarter with a peak of 5.7K in mid-September. Revenue was consistent, averaging around $200 per week. Active users started strong at 29.4K in late June and ended at around 22.4K by the end of September.
Hole.io from Voodoo showed impressive weekly downloads, peaking at 8.4K in late June and maintaining strong numbers with a peak of 8.1K in late August. Revenue remained modest, with a peak of $232 in mid-August. Active users were robust, starting at 32.6K and peaking at 34.9K in late August, before settling at around 24.4K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.